Periods of Conflictbefore-battle
Having a well balanced hangar is vital. You need to have at least one quick robot to get beacon running, a couple of powerful Knife Fighters and based on the number of hangar slots a midrange or long array support or sniper.
Starting using a beacon knife or runner fighter is generally considered the best alternative; beginning with a long range support robot is frowned upon by most players.
If you really like the support function, begin with a different robot first, and then if it’s appropriate make your preferred sniper or artillery unit.
When your Robot first appears on the map you will find a countdown timer as the video game waits for all of the players to look (spawn). Utilize this time until the game begins to pan around and get your bearings and watch what robots and weapons your team mates have selected and where the nearest beacons are. This gives you a fantastic idea who is likely to go for beacons and also what sort of support you will have during battle.
It is important for your group to capture the two beacons nearest to your spawn point (the point on the map where your team begin ) as quickly as possible. If your group consists with mostly light robots then this ought to be easy. However if they are mostly slower robots and you’re in a slower robot also – then you may have to capture the beacon you’re nearest to.
It may be annoying to have to go to get a beacon a faster or nearer team mate should have captured. However, not capturing the two of your side beacons early is the quickest way to eliminate the game.
Get your side Beacons
A Beacon is a location on a map that may be obtained by either group. Whether you win or lose is dependent upon how many beacons your team has captured.
The number of beacons captured correlates to how quickly the group’s colour bar is depleted. In the event the Blue (Allied) group has one beacon and the Red (Enemy) group has two, both colour bars will decrease but the Blue will deplete faster. If the Enemy contains three beacons, then the Allied shade bar will reduce much faster than before. For that reason, it’s essential to capture as many beacons as possible to slow the corrosion of the team’s pub and speed up the corrosion of theirs.
Holding less beacons compared to the enemy would be the principal reason for losing a game.
The Center Beacon
The most contested beacon is the center beacon. This beacon is usually in the middle of the map and equally far from each group’s spawn point.
At the start of the video game this beacon will mostly be attacked with Cossacks or alternative light robots. Your team will have to get to that beacon initially and put into position to defend it. In maps such as Dead City or even Shenzhen the middle beacon has no cover, so the strategy to acquire there’s to destroy any enemies until they reach the beacon. However, in maps such as Springfield or even Yamantau, the beacons have a great deal of cover so if you’re able to get into the beacon first it’s possible to get behind cover and attempt to eliminate any enemy robots that attempt to take it from you. If your group mates are doing their job then at least one of them will advance to assist you. The duty of the very first robot to reach the beacon would be to hold it long enough to get their group mates in slower, more powerful robots to get into position to defend it.
If your group is still successfully holding the centre beacon, or if it’s too strongly maintained by the red group, you may choose to attempt to capture the enemies dwelling beacons. You can also have to attempt to re-capture any beacons you have lost. Quick light robots are best for this, but often you just have to utilize what you have. Should you find a faster robot going to get a beacon and you’re in a slower better armed robot it’s possible to head off or distract any members of the Red group that might attempt to stop them.
Be prepared to alter tactics where necessary – and keep an eye on the Beacon Bar and Beacon indicators – that they will let you know whether you’re able to play defensively, or in case you want to make a last ditch assault to capture beacons held by the red group.
While beacons are critical, keep in mind that a team may also win or lose by destroying or having their robots ruined. So be competitive, not reckless on your efforts to capture and hold beacons.
The beginning robot, the Destrier, is a quick versatile robot using comparatively high hit points. Best equipped with two identical weapons it can fill many different rolls in the early video game. GAU Punishers are the most common short range weapon because of its high harm, but EE Aphids, AC Molots and SURA-F Pinatas all work well.
The Cossack, though fragile, is good at capturing beacons because of its jump capability and higher speed. Early in the video game you have a restricted choice of weapons. Finest advice would be to place on a GAU Punisher T (Double ) and jump into the action.
The Schültze is an often under valued robot. It is a quick and demanding little robot that’s slightly limited with only a single heavy hardpoint. Equip it using an ECC Thunder and it’s capable of massive amounts of damage at close range. Also, it would be helpful to mention this little monster has the highest health of any light robot (if you don’t count the Gareth and it is shield), so you’re able to survive a few encounters with other light robots and maybe medium robots.
The Gepard has been the very best light robot at the video game, prior to Stalker and Gareth introduction. Now it is not even the quickest bot, and you’re better off purchasing Gareth for this amount of gold. Two good things about Gepard are: maximum speed at first degree (however, he is NOT fastest robot there’s ), and also three weapon slots.
Gareth, such as the Gepard it costs gold. The couple things it has against it comprise splash damage and massive sustained damage (The former can ignore the shield, the latter breaks it quickly).
Stalker is the only fastest robot in the video game, and also has a 8-second long”stealth” capability, which leaves this bot virtually invincible. Only experienced or lucky players may ruin Stalker when is in”stealth” mode.
When using a Light robot, relying on teamwork is key- unless you’re heading to get a beacon permit the heavier robots to go ahead of you when confronting enemy robots. You can encourage your teammates by assisting them pick off weaker robots while capturing Beacons. Allow the heavies put down fire on the heavier enemy robots. They will also act as a bullet shield for youpersonally, as heavies will be spearheading the assault.
For destroying a more powerful robot such as a Boa, attempt to work jointly with another team mate. One participant can attempt to distract the enemy by hitting him ducking behind cover, whereas the other flanks them. Concentrated fire is key to taking down a more powerful opponent.
Retreat when you Find a robot using two or more SURA-F Pinatas or an ECC Thunder. Become familiar with the strength and variety of weapons and attempt to stay out of range of those stronger ones.
Engaging the enemy
Stay away from head to head combat with a more effective competitor (The Gareth can succeed in encounters such as this, unless stated robot possesses splash harm or is a Galahad.) . Most weapons are less accurate with a moving target with only a percentage of projectiles hitting you.
Some bots setups are more suited to quick hit and run tactics. For these it is recommended to sneak behind the enemy and then dispatch them until they can respond.
Before a robot duel you always need to check who your competitor is before participating. To do this, just stand next to the end of a wall and then turn your camera to see around the wall. In the event the enemy is more powerful compared to you, war robots hack recommended!